A figurine of a clown sitting on a large multi-colored ball. The model was created from scratch in the Zbrush program. I was inspired by ancient circus posters to create the statuette. The model is ready for visualization, all materials and textures are present in the scene.
The model is made by the original design from scratch in the program ZBrush The geometry consists only of quadrangles and is optimized for real-time rendering. Topology created in the program Maya UV coordinates are located without overlapping, the sweep seams are located in the least visible places. All the paths to the textures are reset, you just need to open the scene on your computer. All textures and materials have unique and understandable names related to parts of the model. The model in the scene is located at zero coordinates. The scale of the model in real units and zeroed out.
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