Nov 13, 2009
I suppose if you edit the texture maps yourself, you can change her outfit into whatever you want. It is also a good base model that can be manipulated into other humanoid models.
She was designed with face posing in mind, so her mouth was meant to move and her face was meant to give expressions. She can not blink, however, because I did not create eyelid polygons (they can probably be easily created yourself).
The archive contains the model in 3DS and MS3d (milkshape) format. in the MS3d project file, the model is rigged with a skeleton and ready for posing/animating.
I hope you like it! Email me with questions!