A low to mid level detail mailbox prop made within Blender and rendered in Cycles. The grass is a particle system, while the rest is mesh objects. The prop is fully textured, and includes Diffuse, Specular, Ambient Occlusion, and Normal maps. All of which are 2048x2048 resolution. Prop without grass is light enough to use within game engines, while the grass may be too, I don't recommend it unless there isn't much in the scene.
This prop, along with others I will be posting, will go towards my college tuition and get me out of debt! If you happen to buy it, thank you sincerely, it is greatly appreciated! Thank you for taking your time to look.