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Fawn(Baby Deer)(RIGGED)

$149$89.40
3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2013  |  V-Ray 2.3
3D Studio 2013
FBX 2013
OBJ 2013
3D Model Specifications
35,346 Polygons
18,789 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 901672
612 Products
Since 2009

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High Detailed Photorealistic Fawn(Baby Deer)(RIGGED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 57 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.

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Fawn_model_RIGGED_max.zip contain 2 .max files:

01.FAWN_3d_Model.max - the model no RIG
Vray renderer 2.3 setup and materials.Includes Vray-materials.
02.FAWN_Model_RIGGED.max - the model - RIGGED. The prefiew scene.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

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High resolution textures (color and hair and fur maps):

Fawn_body_bump_map.jpg (4096x4096)
Fawn_body_color_map.jpg (4096x4096)
Fawn_body_reflection_map.jpg (4096x4096)
Fawn_eye.jpg(900x900)
Fawn_teeth_base_color.jpg (1024x1024)
Fawn_teeth_base_reflection.jpg (1024x1024)
Fawn_tongue.jpg (1024x1024)

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Fawn body:
Vertices :9161
Polygons :18226

Total fawn:
Vertices :18789
Polygons :35346

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom wire parameters and expretions for a better fisical movment
- custom atributes for the ears,neck,hoofs
- 2 morph targets (open-close eyes,and lashes)
- 2 morph targets for the back legs musculs
- morph target for extreme twisting of the neck
- advansed twisting sistem for the spine and the neck
- the morph target meshes are included in the .max file

NOTE: Vray is required for the Max scene.
    The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.
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