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Fawn(Baby Deer)(RIGGED)

Royalty Free License
- All Extended Uses
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.3
3D Studio 2013
FBX 2013
OBJ 2013

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3D Model Specifications
Product ID:901672
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since December 2009
Currently sells 612 products
Product Rating
High Detailed Photorealistic Fawn(Baby Deer)(RIGGED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.

The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 57 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.


Fawn_model_RIGGED_max.zip contain 2 .max files:

01.FAWN_3d_Model.max - the model no RIG
Vray renderer 2.3 setup and materials.Includes Vray-materials.
02.FAWN_Model_RIGGED.max - the model - RIGGED. The prefiew scene.
Vray renderer 2.3 setup and materials.Includes Vray-materials.


High resolution textures (color and hair and fur maps):

Fawn_body_bump_map.jpg (4096x4096)
Fawn_body_color_map.jpg (4096x4096)
Fawn_body_reflection_map.jpg (4096x4096)
Fawn_teeth_base_color.jpg (1024x1024)
Fawn_teeth_base_reflection.jpg (1024x1024)
Fawn_tongue.jpg (1024x1024)

Fawn body:
Vertices :9161
Polygons :18226

Total fawn:
Vertices :18789
Polygons :35346

The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom wire parameters and expretions for a better fisical movment
- custom atributes for the ears,neck,hoofs
- 2 morph targets (open-close eyes,and lashes)
- 2 morph targets for the back legs musculs
- morph target for extreme twisting of the neck
- advansed twisting sistem for the spine and the neck
- the morph target meshes are included in the .max file

NOTE: Vray is required for the Max scene.
    The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.
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