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3D Faw Bestune T33 2020

$109
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "faw", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Dec 4, 2019
CheckMate Pro Certified
3ds Max 2016 V-Ray 3.40

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3D Model Specifications
Product ID:1477314
Published:
Geometry:Polygonal Quads/Tris
Polygons:123,683
Vertices:134,730
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2015
Currently sells 29 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "faw", is not affiliated with or endorsed by the original rights holders.

Description
Faw Bestune T33 2020

High Detailed and realistic 3d model of
Faw Bestune T33 2020

Geometry consists mainly of quadrangles..
If necessary, the mesh geometry can be made more dense with the help of a smoothing modifier.

Model open without any errors (missing textures or 3rd party plug-ins)
Real-world scale in any unit of measurement
Only quads and tris, no N-Gons, fewest tris possible
No visible UV stretching or obvious seams
Model positioned at the origin [0,0,0]
Models transforms reset
No isolated vertices, coincident vertices, no coincident faces
No poles with more than 5 connecting edges
For render: you need to add Hdri map in environment, and Dome light (with hdri) and you will receive a render similar to my renders

Materials and Textures:

- All objects have UVW mapping (non-overlapping)
- 3ds max files included vray Shaders.
- all textures paths are cleaned
- large size textures with layers (*.jpg) included
- textures, 4096x4096pix


Organization of scene:

- to all objects and materials names in scene are appropriated
- real world size (system units - cm)
- coordinates of location of the model in space (x0, y0, z0)



units - centimeters



Renders:

- all previews rendered 3ds max V-ray

for render i use hdri map and v-ray dome light with hdri map
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