The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2. For better compatibility model saved in 3ds Max 2015. Also, materials were converted to v-ray renderer.
FEATURES - Nice, clean topology with quads only. No n-gons. - Perfect model subdivision for a better/smoother result. - The model was built on a real-world scale on the centimetric unit system (scene units - centimeters). - Actual sword size is: ~3 cm length, ~ 10 cm width, ~95 cm height. - Model is fully textured with all materials applied. - All models elements are grouped in one group on a single layer, so it's easily to moving all objects in the model together and merge in the scene. - No unexpected objects in the scene. Lights, cameras, are not included. -For renders used HDRI map from hdrihaven portland_landing_pad_4k that is included.
NOTES -It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering -As Corona renderer (v-ray) is 3rd party render, you must have them or higher version to render this model as it is. - All texture paths are stripped from the model. - .zip archive contains some textures that are not used in the model but may be useful in other renderers. - For other renderers, small texture adjustment may be needed. -No post production on preview images. -In order to render model from the file as in preview images need to set some additional lights in the scene
MATERIALS Dagger 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec ) , All - .png Sword_balde 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec) , All - .png Sword_handle 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec) , All - .png
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