NOTE: Created in blender 2.82.1 using some newer nodes, if the shadows or textures look a bit different than in these renders, upgrading to 2.82 will solve these.
This product contains a fully rendered factory building with custom made texturepainted PBR floor and walls.
The scene is completely set up for eevee renders.
-Global illumination and reflections are baked into probes (so every new object in the scene will adapt the correct lighting and reflections) -Ambient occlusion with material bounces/light directions. -Screen space reflections that mix with the baked probe reflections. -Screen space refractions. -Volumetric lighting -Bloom The 4K renders took about 30 seconds to render on a GTX960 using Blender Eevee.
-Number of objects: 338 (36 without foliage) -total verts: 64.123 -total faces: 55.212 -total tris: 121.748
-All materials use normalmaps.
-The scene is made out of quads
-Tilable textures use a box projected overlapping UVmap for seamless results
-Painted textures use unwrapped non-overlapping UV's
-Every material and object is named
-All parts are low to mid-poly so it can be used in high amounts in big models for game development, renders, animations, environments, VR, product presentation, education, personal projects and commercial projects
-All files are exported from Blender with default settings.