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3D Evora Female Rigged Character

Royalty Free License
- All Extended Uses
Feb 4, 2019
CheckMate Lite Certified
3ds Max 2013  |  V-Ray 3.4
3ds Max 2016  |  V-Ray 3.4
3D Model Specifications
42,918 Polygons
47,172 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID 1170747

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Since 2012
Evora is a semi realistic 3D model of a fantasy woman created in 3ds max 2013 and zbrush 4R6 and ready for animation. Low polygons and symmetrical topology created with 3ds max and rendered with vray 3.4.

- basic rig based on biped and skin that comes with eyes and hip controls.
- breasts(2 biped bones), hair(splines rig), chains(bones rig for the body chain and spine rig for the wing chain) and wings(bones rig) are rigged
- Evora has genitals and 3 type of eye styles(earth, moon, white)
- wings have a separated rig than the body
- poses included: initial pose at key 0 and custom pose at key 10 (default file) and another pose in an additional file
- hair and wings are created with geometry and alpha maps and are compatible with game engines
- realistic vray materials used
- scene objects are individually named and organized by layers/groups
- model height 195 cm

- 3ds max 2013, 3ds max 2016, obj and fbx files (some might not support rigging and other features)
- 33 texture maps
- Evora's body
- body chain and wing chain
- mouth interior
- hairstyle
- wings

POLYCOUNT ( 42918 polys, 47172 verts )
Body (10470 polys, 10500 verts)
Wings (2100 polys, 6034 verts)
Hair (4150 polys, 6569 verts)
Mouth (1696 polys, 1911 verts)
Chains (21168 polys, 21168 verts)

Body: diffuse, bump, subdermal, backscatter, glossiness, displacement, specular and normal (4096x4096)
Eyes: diffuse x3, scatter x2, subdermal x2, bump, normal (2048x2048)
Hair: opacity, diffuse and specular (4096x4096)
Mouth: diffuse, bump, displacement, normal, scatter and specular (4096x4096)
Wings: diffuse, bump and opacity (4096x4096)
Eyelashes & eyebrows: opacity and bump (2048x2048)
Hair feathers diffuse (4096x4096)
Environment map

The model was only tested in 3DS Max and the results may not look the same depending on the program used.

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