The model was created with 3ds Max 2017 Studio Light Rig and cameras are included PBR materials (Specular/Glossiness workflow) It was rendered with default Scanline renderer No third-party renderer or plug-ins were used to render the presentation images
[ GEOMETRY ] - The model is built to real-world scale - It is centered in the origin - Units used: mm - Scene objects are organized by groups
The model is made of all quads and its number of polygons is very low. It is ideal for projects with low poly budget such as mobile games and it can be used on background or midground in other platforms. It is not intended for subdivision.
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