WE CAN'T ENSURE THE FULL COMPATIBILITY WITH SOFTWARE OTHER THAN THOSE LISTED IN THE ITEM DESCRIPTION, SUCH AS UNITY, UNREAL AND SO ON...
This model was realized using 3D Studio Max (version 2014) and Vray rendering engine (version 3.0), so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model is a high poly composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using Vray materials and scene setup provided in the file MAX (Vray lights, Vray materials and environment for scene setup).
TurboSmooth modifier was applied to the model for achieving the best quality.
The renderer visible in the scene can be obtained just using the native file.
MATERIALS AND TEXTURES:
Textures are from 1024x1024 to 8192x8192.
Rextures are in TGA and PNG format.
The package includes diffuse, normal and specular.
The package includes 2 max versions for each type of weapons (epee, foil and sabre) : -Default scanline version with standard materials and lights -VRay version with vray materials and VrayLights
RIGGING AND ANIMATIONS:
The model is rigged using the standard 3dsmax biped, with the addition of bones.
Facial expressions are handled with the morpher modifier.
The package includes 26 animations:
-epee backward steps -epee forward steps -epee high parry -epee high thrust -epee idle -epee lashing -epee medium parry left -epee medium parry right -epee medium thrust -epee twist thrust -foil backward steps -foil forward steps -foil high parry -foil high thrust -foil idle -foil medium parry left -foil medium parry right -foil medium thrust -sabre backward steps -sabre forward steps -sabre high parry -sabre high thrust -sabre idle -sabre medium parry left -sabre medium parry right -sabre medium thrust
(The animation files are in scanline default version)
The FBX format included in the package can be used as it is provided, and is not editable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
For any questions or doubt please feel free to contact us.
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