************** Model desription and specs: ***************
This model is suitable for Particle systems closeups, Game engines, Simulations, Animations renderings or Illustrations and everywhere where polycount and saving of hardware resources are necessary.
==== Geometry ===== High quality Low-Poly model clear and accurate topology - mostly quads Optimized low polycount - 4608 Polygons or 8084 Triangles (!don't need to summarize these numbers. Each of these numbers displays the full polycount of the whole model - in different units.) Solid surface - without self-intersections and overlapping - optimized for transparent material (inside the object there are no any surfaces or polygons - so superfluous details will not appear inside the object when you render with any transparent materials) Diameter = 35cm
==== General ==== All files contain only one model - without any additional objects - and ready to Import. Model with lighting scene saved in additional file. Package include 2 variants of Low-Poly model with Smooth and Hard shading Renders are without any postprocessing The main feature of this model is the low polycount.
==== UV ===== Efficient and dense placement of UV-Clusters - Manually Unwrapped All UV-clusters in same scale All the clusters collected in six equal groups - each group according to each side of the snowflake
==== Selection ==== Easy to modify or detach: (You can see some of this selection sets in Preview Images) - this feature supported only in .max - files - there is Selection Sets at 'Polygon' sub level for every main details groups - main modular element (1 snowflake side) -select Material ID 3 - end caps of snowflake - select Material ID 2 and ID 4 - available only in .max - files
==== Rendering ==== Contains a fully configured V-Ray material In Files without V-Ray - simple Standart Material with diffuse texture assigned
==== Game Engine Tested in CryEngine - *.obj file You can see screenshots from CryEngine in Preview images
==== List of Files ==== .max - 2 variants of file with hard and smoothed shading - V-Ray Material .max - 2 variants of file with hard and smoothed shading - V-Ray Material + Lighting Scene .max - 2 variants of file with hard and smoothed shading - Standart material with texture .obj - 2 variants of file with hard and smoothed shading - Standart material with texture .fbx - 2 variants of file with hard and smoothed shading - Standart material with texture
==== About Author ==== I am professional 3D-Artist with experience of work since 2003 in different fields of 3D and 2D graphics. I worked in game industry and in visualisation studios. So I have experience in creating of optimized models and textures for real-time engines, and also I have experience in creating of high-detailed scenes for static rendering or pre-rendered environments. I offer only high quality models with optimised and clean topology - without any excessive polygons. I hope you will be pleased to work with my models. I would like to suggest you look at my other models. If you want to go to my gallery - click on my username X_OL.