This is a real time model of a sci-fi energy device.
Originally created with Maya 2015 Extension 1.
== USAGE == This model was designed for use as a real-time asset in a videogame.It is also suitable for use as a background object in production.
== SPECS == This model contains 3934 polygons or 7296 triangles.
This model contains 2 separate objects - the device body and the device glass.
The glass mesh is modeled as a shell, to allow proper refractions if used as background object in offline renders.
== PRESENTATION IMAGES ==
The preview images are rendered with V-Ray for Maya, or with Marmoset Toolbag which have the Marmoset logo in the bottom right corner. No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights and cameras are included in the file. Preview Images are rendered using the 3.10 version of the V-Ray for Maya renderer, or with Marmoset Toolbag.If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
== TEXTURES ==
This models has 6 texture maps.
- 8192 x 8192 TGA albedo, metalness, glossiness, normal, opacity and emissive maps;
All textures are original.The editable texture files (.PSD) are included.
Model is built to real-world scale. This model is using a scale of 1unit = 1 centimeter. The model is 360 centimeters tall. Scene objects are organized by 2 layers (lights and geometry) and 1 geometry group. V-Ray is REQUIRED in order to use this product as a Maya or 3dsMax model.
== ADDITIONAL NOTES ==
The Maya and 3dsMax models includes V-Ray materials and V-Ray Lights. The Marmoset Toolbag scene includes marmoset materials and lights.