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3D Photoreal Earth 86k

3ds Max 2015  |  V-Ray
3ds Max 2012-2015  |  Default Scanline
Other 16k maps
Other 32 k maps
Other 86k part1
Other 86k part2
Other 86k part3
Other 86k part4
3D Model Specifications
199,200 Polygons
100,204 Vertices
Polygonal Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1401424
18 Products
Since 2003

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Extremely high detail textured model of the earth with day and night shader, cloud layer and realistic atmosphere.

With a total texture size of 86400x43200 pixels covering the entire surface you can get incredibly detailed shots of the earth surface. The model comes with a complete set of textures for PBR (Physically Based Rendering). Including diffuse/albedo, bump/heightmap, glossiness and self-illumination maps (for night).

The textures are based on data provided by NASA. The textures has been artistically enhanced and meticulously adjusted by the author for more realistic rendering.
The model is set up with shaders for day and night cycle, and the night lights can easily be adjusted with several parameters in the attribute holder (see screenshots).

For performance and memory reasons, the textures are split in 8 UDIMs/multile textures. The total amount of textures requires a lot of ram and can take a while to load into memory before the first render. For low spec computers you can replace textures with lower resolution versions selectively based on for example the area you want to render, or switch out only the bump, gloss and some of the self-illumination maps to reduce memory usage.

Reduced resolution textures included are 8k tiles and 4k tiles. For full resolution use 21k tiles. Please note that the full 86k resolution texture pack had to be split into 4 zip-files for uploading reasons!

A separate shell material is used for better viewport display in 3dsmax.

The model is in accurate scale: 12,742 km diameter
The model consists of 4 spheres with separate materials/shaders:
Earth layer (land and oceans)
Clouds layer
Clouds layer shadows (fake shadows enables very fast rendering)
Polygon count 199.200 (for all sphere layers) (adjustable with turbosmooth for even finer curvature along the earth surface)

Color texture for day: 8 tiles of 21600x21600 pixels
Night land color (amount of blue land visibility in the shadow areas): 8 tiles of 21600x21600 pixels
Night Ligths color self illuminated lights from cities: 8 tiles of 21600x21600 pixels
Night Ligths softer 8 tiles of 5400x5400 pixels
Bump/height 8 tiles of 21600x21600 pixels
Clouds (transparent texture) 8 tiles of 10800x10800 pixels
All textures are lossless TIFFs

Ready to render in Vray for 3dsmax with very short rendertimes pr frame.
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