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Dumbbell Cast Iron (Black) 10kg

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2.30.01
3ds Max 2012 V-Ray 2.30.01
FBX 2012
OBJ 2012

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3D Model Specifications
Product ID:1003251
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since November 2014
Currently sells 42 products
Product Rating
A highly detailed and realistic model of a metal dumbbell.
This model not a replica of a real object, but only an artistic representation of it.
Originally created with 3ds Max 2012 and V-Ray 2.30.01.


Realistic and ready to close-up renders.
This model is suitable for use in broadcast, high-res film closeups, advertising, design visualization.



- 10 objects.
        Disk_2.5Kg x 2
        Disk_1.25Kg x 2
        Disk_0.5Kg x 2
        Lock x 2        
- Total:
        80 454 tris (1 293 232 with 2 subdivs)
        40 325 vertices (1 293 232 with 2 subdivs).

- 1 material.
- 1 UV Layout.
- 5 texture maps: Diffuse, Reflects, Glossy, IOR, Normal.
- 2 additional maps (hdr provided with PixelSquid Studio Setup).
- All textures have 4K resulution.
- All textures are PNG.
- Model is ready for turbosmooth/meshsmooth subdividing.


Scene objects are grouped together and placed on separate layer.

V-Ray renderer 2.30.01 or higher is REQUIRE to seamless using of this product.

Preview images are rendered with V-Ray (v.2.30.01).

If you render this file using a different version of V-Ray renderer, you may not have the same results as you see on the thumbnails.

If you render this model with third-party renderer (such as Corona or Arnolod), your results will definitely differ from our thumbnails.


This model consists only from tris and quads. There're no ngons.

This model is fully unwrapped with overlapping of similar objects (like disks).

This product includes 3dsMax version with VRay lights and cameras (setup with help of PixelSquid

Tools) and without them (separate downloads).

This product includes an FBX and OBJ file format (separate downloads).

NOTE: We cannot guarantee seamless usage of our textures with FBX and OBJ in your 3d application. Probably, you will need to make strong color correction of textures (or even repaint then). However, geometry data, stored in FBX and OBJ is high quality.
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