Created with Blender 2.73, The archive contains... - The original .blend file with all textures, cycles materials, lights, etc. - A .obj waveform object for importing into other software packages - Texture file for the feathers
The model is partially UV mapped with textures being used for the feathers while simple materials and procedural noise textures are used for the frame, string, and beads.
The model topology is very clean, mostly quads, with only a few triangle being used to close off the ends of the strings. The feathers are mapped onto planes and have been placed and varied/randomized by hand.