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3D Domestic Pig Skull

May 14, 2021
CheckMate Pro Certified
StemCell Certified
3ds Max 2017  |  V-Ray 3.6
Blender 2.92  |  Cycles Render 2.92
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
USDz 1.0
FBX Metallic v
FBX Specular v
glTF 2.0
High Resolution Textures (4K, 8K)
3D Model Specifications
9,463 Polygons
9,533 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1732673
80 Products
Since 2008

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Photorealistic highly detailed scanned manually retopologized anatomically accurate 3D model of a medium-sized domestic pig skull. Low-poly subdivision surface ready topology. A unique 11 bones and 11 teeth including tooth roots, each as separate 3d object. All 3D models is UV Unwrapped. The UV islands are reasonably distributed between 5 PBR textures sets to achieve optimal texel density. Two native formats, 3ds Max V-Ray & Blender Cycles. Both are handcrafted for the best use experience. The asset is ready for ultra close-up shooting. Thanks to the low-polygonal base mesh, this 3D model can also be used as props for the game engines.

- Anatomically correct
- Scanned from a real disassembled skull of a domestic pig
- Real-world size of 24 x 16 x 13 cm
- Handcrafted low-poly base mesh
- Subdivision surface ready topology
- 11 unique bones & 11 unique teeth as separate models
- Two hand-made native formats, 3ds Max 2017 V-Ray 3.6 & Blender Cycles 2.92
- UV islands reasonably distributed across 5 PBR textures sets
- Easy to edit layouts, optimal texel density
- 8192x8192 maps for BaseColor / Diffuse
- 4096x4096 maps for *Normal, Displace
- 2048x2048 maps for BaseColor, Diffuse, Specular, Roughness, Glossiness, *Normal, Displace, **AO
- This asset can help save weeks of tedious work

* - Normal maps are provided for both DirectX and OpenGL modes
** - AO maps is baked for skull in default pose (jaw closed)

In 3ds Max format, specular workflow texture set is used. Material based on VRayMtl. The Displace modifier with appropriate map is applied.

In Blender format, metallic-roughness workflow texture set is used. Material based on Principled BSDF. The Displacement is applied by material node as part of the shader.

Both formats have surface subdivision modifiers applied with 2 in-viewport iterations and 4 iterations for rendering. Either native formats additionally contain two parented/linked helpers. One is for the transformation of the whole skull, and the other is locked for the rotation of the jaw. The native format model is ready for photorealistic visualization out-of-the-box: no additional tweaks required.

Ready for ultra close-up shots, as well as for use as a low-poly asset for a real-time engines. Suitable for scientific videos, including exploded views or animations of breaking into pieces.

Not all possible teeth are present, but this is literally the condition in which the real skull of a real pig was, so it is anatomically correct. For performance reasons, the 3D model is optimized compared to the original scan. In particular, the deep alveolar slots for the teeth in jawbone are closed to make model watertight.

Cameras, lighting or a studio environments are not provided.

Presentation images are rendered using 3ds Max 2017 and V-Ray 3.6.
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