High quality 3D model of Doberman. Detailed enough for close-up renders. Materials, textures and objects are clearly named.
General Notes: - Originally created in MAYA 2017 - The fur and rigg will work only in Maya - Real world scale (cm) - High quality and clean topology - Geometry is subdivision ready - UV's included for all objects - User friendly naming convention and hierarchy - Very high resolution and level of detail - Hair generated using Maya Ggen Interactive Grooming - All the pictures are actual renders with no postproduction
Rigg notes: - Rigged using ikHandles and NURBS control objects - Control objects are easily manipulated and clearly named - the base pose is on frame 0
Textures: - Body_bump - 16384 x 16384 - Body_color - 16384 x 16384 - Body_displace - 8192 x 8192 - Body_specular - 8192 x 8192 - eye_color - 4096 x 4096 - Gums_color - 4096 x 4096 - Gums_displace - 4096 x 4096 - skylit_garage_1k_retouche - 1024 x 512 - Teeth_color - 4096 x 4096 - Teeth_displace - 4096 x 4096 - Tongue_color - 4096 x 4096 - Tongue_displace - 4096 x 4096
Rendering: - Render setup in Autodesk Maya 2017 - Realistic skin material using Arnold Standard shader - Rendered in Arnold using only standard Arnold tools and materials - Compatible with Arnold 5 release
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