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DJI Phantom 4

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "dji", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2012 V-Ray 2.0
3ds Max 2012 Default Scanline 2012
Lightwave 11 Default Scanline 11
Maya 2012 Maya Software 2012
Softimage 2015 Default Scanline 2015
Cinema 4D R12 Default Scanline R12
3DS 2012
Autodesk FBX 2012
OBJ 2012

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3D Model Specifications
Product ID:1028741
Published:
Geometry:Polygonal Quads/Tris
Polygons:125,164
Vertices:131,299
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since August 2013
Currently sells 1043 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "dji", is not affiliated with or endorsed by the original rights holders.

Description
Info about this item: DJI Phantom 4
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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing.
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File Formats:
+ 3ds Max 2012 + Vray 2.0 full setup lighting, camera
+ 3ds Max 2012 standard
+ Cinema 4D R12 standard ( materials and textures was setup )
+ Maya 2012 standard ( materials and textures was setup )
+ Lightwave 11 ( materials and textures was setup )
+ FBX 2012
+ OBJ 2012
+ 3DS 2012
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Geometry:
+ No isolated vertices
+ No coincident vertices
+ No coincident/coplanar faces
+ Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision )
+ Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.)
+ Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... )
+ Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. )
+ Textures and Materials ( No texture paths referenced by the model. All texture paths must be stripped from the model. )
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TEXTURES:
- Textures highquality, enough for close-up render ( 2048-4096 pixels )
- UVWs mapping with mixed: overlapping and non-overlapping
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About Bee3DD Studio: ( Working in 3d modeling since 2013 until now )
+ We offer all electronics 3d model ( latest and oldest ). Our collection is biggest in the world. It is place where you can find anything about technology for your project ( earlier and faster than others )
+ Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality.
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