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3D Deer Rigged

3D Model License: Standard    Upgrade License
Nov 7, 2017
CheckMate Lite Certified
FORMATS
NATIVE
3ds Max 2016  |  V-Ray 3.20.02
Blender 2.78c  |  Blender Render
FBX
OBJ
3D Model Specifications
18,976 Polygons
19,555 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1217484
76 Products
Since 2013
41
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High detailed photorealistic Deer Rigged 3D model.
Ready to render exactly as you see above preview images in 3DS max 2016 with V-Ray. (HDRI map included)
This model is suitable for game (Real-time), animation, visualization, movie etc.
Cameras, lights and render settings are included in 3ds max file.

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Features:

- Originally created with 3DS Max 2016. Using the V-Ray v3.20.02 renderer.
- This model has a clean geometry based on Polygonal quads only. No fur include.
- Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0.
- The model has come with fully textured and correctly mapped. No postwork on these render preview.
- Deer body, tongue, mouth, teeth, eyeball, iris and pupil are modeled separately.
- Only eyelashes in i use hair and fur modifier.
- Every object are perfect named and polygons changeable. No any extra plugin needed to open this scene.
- .Fbx and .obj file exported from 3ds max 2016 with texture.
- Non-native file (.blend, .fbx and .obj) come with only color map texture.
- 3DS MAX 2016 with V-Ray v3.20.02 or higher is required to render.

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Textures formats and resolution:

All textures provided with 4k high resolution. (main color textures is .Tif)

Deer Color Map.tif : 4096 x 4096
Deer Diffuse Map.jpeg : 4096 x 4096
Deer Specular Map.jpeg : 4096 x 4096
Deer Normal Map.jpeg : 4096 x 4096
HDRI : 2048 X 1024

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File formats:

.Max 2016 V-Ray
.Blend (Blender 2.78c include only color map.tif texture. No render setup)
.Fbx (Success fully open with textures in maya 2013, 3ds max 2016 and blender 2.78c tested)
.Obj (.Obj file come with .mtl file. Open success fully with textures in 3ds max 2016, and blender 2.78c tested)

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Polycounts:

*.Max, .blend, .fbx, .obj :

(Total) Faces : 18,976
        Verts : 19,555

Deer body : 12,260
Mouth : 1,724
Tongue : 140
Teeth : 3,972
Eyeball (Iris,pupil) : 880

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Rigging notes:

3ds Max file comes with rig elements and completely ready to pose and animate. The rig is custom attributes and spline controller with ik,fk system.
The rig structure is stretchable.
Also the model come with rigged pose. (signature pose)
Foot, eye (Open/close), mouth (Open/close), jaw rotate etc. are rig with custom attributes control.
3ds max in simply hit transform to zero to make simply pose.
The model is symmetrical.
Non-native file (.blend, .fbx and .obj) come without Skeleton or rig.

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