High detailed photorealistic Deer Rigged 3D model. Ready to render exactly as you see above preview images in 3DS max 2016 with V-Ray. (HDRI map included) This model is suitable for game (Real-time), animation, visualization, movie etc. Cameras, lights and render settings are included in 3ds max file.
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Features:
- Originally created with 3DS Max 2016. Using the V-Ray v3.20.02 renderer. - This model has a clean geometry based on Polygonal quads only. No fur include. - Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0. - The model has come with fully textured and correctly mapped. No postwork on these render preview. - Deer body, tongue, mouth, teeth, eyeball, iris and pupil are modeled separately. - Only eyelashes in i use hair and fur modifier. - Every object are perfect named and polygons changeable. No any extra plugin needed to open this scene. - .Fbx and .obj file exported from 3ds max 2016 with texture. - Non-native file (.blend, .fbx and .obj) come with only color map texture. - 3DS MAX 2016 with V-Ray v3.20.02 or higher is required to render.
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Textures formats and resolution:
All textures provided with 4k high resolution. (main color textures is .Tif)
Deer Color Map.tif : 4096 x 4096 Deer Diffuse Map.jpeg : 4096 x 4096 Deer Specular Map.jpeg : 4096 x 4096 Deer Normal Map.jpeg : 4096 x 4096 HDRI : 2048 X 1024
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File formats:
.Max 2016 V-Ray .Blend (Blender 2.78c include only color map.tif texture. No render setup) .Fbx (Success fully open with textures in maya 2013, 3ds max 2016 and blender 2.78c tested) .Obj (.Obj file come with .mtl file. Open success fully with textures in 3ds max 2016, and blender 2.78c tested)
3ds Max file comes with rig elements and completely ready to pose and animate. The rig is custom attributes and spline controller with ik,fk system. The rig structure is stretchable. Also the model come with rigged pose. (signature pose) Foot, eye (Open/close), mouth (Open/close), jaw rotate etc. are rig with custom attributes control. 3ds max in simply hit transform to zero to make simply pose. The model is symmetrical. Non-native file (.blend, .fbx and .obj) come without Skeleton or rig.
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