3D sculpted dachshund with details produced inside of Zbrush
-HighPoly.mb: maya scene with a high poly model of the dog (Z remeshed to have clean topology) (version 2016)
- MediumPoly.mb: maya scene with medium poly model of the dog (Z remeshed to have clean topology)
- HighPoly.fbx: fbx version (retopo version) - MediumPoly.fbx: fbx version (retopo version) - HighPoly.obj: obj version (retopo version) - MediumPoly.obj: obj version (retopo version)
- ZBrush complete Scene file (version 4R6) which is the very High poly model (around 6 million polys). The textures have been polypainted and rendered inside of ZBrush as well and saved with the ZBrush file (no UVs have been required)
- A custom base material
- Zbrush tool for a very low poly res: I provide you with a very low poly mesh to give you the possibility to start with a low poly model and sculpt as you like. Plus for this scene you have a subdivision geometry from level 1 to level 4.