A 'da Vinci' mortar, fit for visualization and games.
Rendered and issued in polygonal form. Some sixty objects frozen into three. Geometry is full quads and not fit for subdivision. The Blender version of the model has split edge modifiers applied. All other formats were exported without these modifiers. Fully UV unwrapped, no overlapping UVs. Three 2048x2048 textures in .Png format: diffuse, specular, bump. Exported at the origin, all objects and textures pourposefully named.