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3D Cucumber 04

$19
or
Royalty Free License
- All Extended Uses
Included Formats
Nov 6, 2019
CheckMate Pro Certified
StemCell Certified
3ds Max 2014 V-Ray 3.6
3ds Max 2014 Default Scanline
Cinema 4D R18 Advanced Render
Cinema 4D R18 Arnold 5.3.1.1
3ds Max 2018 Arnold 5.3.1.1
3ds Max 2015 mental ray
3ds Max 2015 V-Ray 3.2
Maya 2017 Arnold 5.3.1.1
Maya 2015 mental ray
Maya 2015 V-Ray 3.2
FBX Specular v
OBJ
Cucumber_04.rar
different polycount versions in max, fbx, obj form

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3D Model Specifications
Product ID:1467799
Published:
Geometry:Polygonal Quads only
Polygons:768
Vertices:770
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2006
Currently sells 538 products
Achievements:
Product Rating
Unrated
Description
Cucumber 04 is a high quality model to add more details and realism to your projects. Detailed enough for close-up renders. Rendered with V-Ray.

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MODELS:
- Clean geometry 100% quad
- Units used: cm
- Included different polycount versions (1K -200K polys) in max, fbx, obj formats (please download Accompanying Product Files). Only geometry without material but with correct UVW coordinates. You can use material from your favorite 3d software format
- Included dispace texture 8192x8192 EXR (putted in the native file format archive). Not used in the product but may be useful in some cases

Polygons : 768
Vertex   :    770


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TEXTURES:
Textures of diffuse, specular, glossiness, normal (4096x4096) PNG (.png). These 4K textures were used for previews.
Also included the original 8192x8192 PNG textures for extremly close up rendering (putted in the native file format archive).


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PRESENTATION IMAGES
All preview images are rendered with V-Ray renderer. The studio environment is included. Also included version without studio.


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File formats:
- 3ds Max 2014 with V-Ray materials
- 3ds Max 2014 with standard materials (only for easy convertation to another render)
- StemCell formats

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SOME TECHNICAL INFO:

Normal maps has default for 3ds Max coordinates: X+Y-Z+
For your favorite software may be needed to make correction( for example flip green channel for Maya or Blender)

Texture padding is set=8 for 8K maps

Used correct color space for materials:

Diffuse                   sRGB        (Gamma 2.2)
Reflect (Specular) sRGB    (Gamma 2.2)
Glossiness             Linear    (Gamma 1.0)
Normal                   Linear    (Gamma 1.0)
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