Created using a multistep procedural modeling technique, this is a fully organic, non-repeating model of a cube of bone matrix, for animations or stills showing bone at a microscopic level. This is a single, seamless piece of geometry. The model is detailed enough to stand up to camera fly-throughs into its interior. It could conceivably also be used as some kind of environment, either inside or outside of the geo. The geometry is clean and all triangulated. Because of the procedural nature of the modeling approach, there are not any UVs. However, it does not make sense to UV such a complex model, and the intention is that the model is textured using 3D procedurals. This is a companion file to Bone Matrix Cube 02, but has a heavier structure to the bone.
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