All renders shown rendered in Octane. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats.
Random crystal growth i made for fun. Theres 3 different types of crystals (the names are completely fictional) plus Pyrite (fool's gold). You can separate them and repopulate your own formation. Each crystal of the same type, share the same UV space, to maximize texture detail. As you can see on the close up renders, theres alot of detail.
_C4D_Octane.Zip - Cinema 4D scene file with Octane materials. This is where all the renders come from. Fracture the crystals to get the same results, as i did not save them fractured. Screenshot attached.
.ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported.
Bellow are all the exchange formats, they do not include any transmission/absorption textures.
_SPP.Zip - Substance Painter Project file. You can edit the textures and export higher res for all file formats. Screnshot attached.
_DAE_PBR.Zip - Collada exported from Substance Painter. Triangulated polycount: 46,665. Textures are 2K jpg files (Metal/Rough PBR).
_TEX_PBR.Zip - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K png files (Spec/Gloss PBR).
.C4D - Cinema 4D scene file with Physical/Standard shaders, using the pbr textures in the texture pack. Polycount: 25,969. Screnshot attached.
.FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link. Polycount: 25,969.
_E3D_PBR.Zip - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Triangulated polycount: 46,665. Screnshot attached.
_OBJ.Zip - OBJ/MTL exported from C4D. Polycount: 25,969.
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