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Cartoon Business Man

FORMATS
NATIVE
Maya 2011  |  mental ray
FBX
OBJ
3D Model Specifications
19,948 Polygons
21,254 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 912455
79 Products
Since 2013
39
1

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Stylish design suitable for product cartoon. (Model has Completed: Texture high quality, Blendshape) create control for face, tongue and eye, Create bone and rig, Animation, create Light, and setting render ).The model is suitable for use in broadcast, high-res film close-ups, advertising etc.
GENERAL INFORMATION
1:FORMAT.
Originally created with 3D Maya 2011. With file format ma, mb, fbx and obj.
2:MODEL.
The model is built with 2 option: 1vest long and 1 vest short for character. To use appropriate for different circumstances.
Rational polygon count (Hair plan 683, polygons, 1178 verts; Hair poligon 988, polygons, 1009 verts; Glass 2312, polygons, 2370 verts; Left eye 996, polygons, 1020 verts; Right eye 996, polygons, 1020 verts; Face 4168, polygons, 4503 verts; Vest Long 4210 polygons, 4349 verts; Vest Short 4084 polygons, 4263 verts ; Hands 1434, polygons, 1446 verts; Background 77, polygons, 96 verts. All object 19948 polygons 21254 verts.) Edge loop based clean topology. Quadrilaterals are all, less triangles.
3: TEXTURES.
Total number of textures is 12. TextureFace, Hand, Hair plan, Vest long, Vest short with size 8192x8192 format JPG. eyelash with size 4096x4096. Normap 8192x8192 use with Vest long, Vest short. Displacement 8192x8192 for Vest long, Vest short. and one texture studio003 for environment
4:RIG and READY ANIMATION.
Model already rigged, and ready for any animations. Along with 29 state of the expressive motion made Blendshape. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger;tired; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately), etc.
Rigged with Bone and skeleton default and create control for body of character inclusion: Control Neck, Chest, Hip, Hand, Leg, Eye, Elbow, Knees, Mouth, Eye, Tongue...With Hand, Leg,Mouth, Eye, Tongue have the more the system numbers adjust animation in attribute
Character have already create animation inclusion: Animation turntable 360 'looping' with 30 frames long For 2 option. Render display color , animation Waving 'looping' 31 frames long render display color, animation turntable 360 'looping' with 30 frames long render display wireframe for 2 option.
5: RENDER.
Render is mental ray and standard scanline. No plugins needed. No post production of the images.
Please rate & also check out my other products by clicking on my username. Thank you!
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