An interesting interior of a building not finished yet with rubble and mess all over the ground. This would work really well in a game level when spaces are in a state of disrepair.
Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of uses set design references, film, architecture, and gaming inspiration in your art. The mesh is not perfect but when lighting and other 3D assets are placed within the possibilities are endless. Textures have all lighting baked into itself, simply because of the way scanning real spaces work however when used well they can really create something unique and different for you. All imagery shown is flat, no shaders or lights for it is the photo textures on the mesh only you see. Please write me if you have any questions or need support. Best, Jamie.General Info
Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4.
Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing).
The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more.