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3D Conference Room 03 VR

FORMATS
NATIVE
3ds Max 2013  |  Default Scanline 2013
3ds Max 2013  |  Default Scanline 2013
Unity 2017.4.37f
FBX 2016
OBJ 2016
Other 2016
PNG
3D Model Specifications
23,064 Polygons
25,299 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1585937
38 Products
Since 2011

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3D model of Conference Room for virtual reality, Augmented reality, And Games.

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Summary Info


Conference Room 03

>Subdivision Level 0

>Polygon Count          : 23064.   

>Tringle Count          : 43407.

>Verts Count               : 25299.




>Textures: 63 Numbers of textures, where 20 Number are Textures(Diffuse Map 5K&4K) can Use For Light Map Bake As per Your Environment,

>No Need of further baking in Unity, Time saving for Rendering.

>Light rig not included, Light Baked Textures are applied.

>Diffuse,Normal ,Specular(Selected Normal & Specular)& Light Map Backed Model included.

>Model does not include any lights in 3Ds Max and Man Walkthrough, camera effect, post-production plugin for Unity.

>Images(Preview) are from the baked version, they are real-time snapshots from Unity 2017.4.37f1.

>No special plugin needed to open scene.

>Model is fully textured with all materials applied.



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Available Formats

>3ds Max 2013 standard(Diffused Textures Applied)

>3ds Max 2013 standard(Baked Textures Applied)

>FBX (Multi Format)

>OBJ (Multi Format)

>Unity Package 2017.4.37f1 (Size increase because of all textures included again)


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Features

>Diffuse Textures(4K-5K-6K),Selected Normal Map & Speccular Map(4K-3K) & Baked textures are 5k,4k and 3k in Size.

>Parts are correctly named, grouped with a Textures Name, So It Can be easy to find with Mesh Name.

>Low Poly Modeling, With Proper UV Unwrapped.

>No Overlapping.

>Preview Are Real-time Rendering From Unity.

>Default Textures(Diffuse Map) can Use For Light Map Baking As per Your Environment.

>Every model has been checked with the appropriate software.

>Floor Map With and Without Furniture provided.


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