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3D Concept Car and Chassis

3D Model License: Standard    Upgrade License
FORMATS
Cinema 4D R16  |  V-Ray 3.4
Cinema 4D R19  |  V-Ray 3.4
3D Studio
FBX
Other
3D Model Specifications
2,390,045 Polygons
2,416,597 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1243451
22 Products
Since 2015

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Concept car of my own design. Main constraint : Aggressive, yet elegant. Please read the description.

The images you see here are rendered with Cinema 4D, using VRAY and Redshift. The car has a fully textured, detailed design that allows for close-up renders, and was originally modeled in Cinema 4D.

UPDATE : I've just uploaded a new variant of the car, version 2. Small details have changed, such as the front and back bumpers. Both versions are included.

UPDATE 2 : I unfolded the UV of the body and exterior parts, and create a painted version reminiscent of motorsport racing (the light blue version with the number 7). This version with UV and texture is available in the file : 'Race_Painted version_UV_mapped_C4D_&_FBX'

If you want a version with UV perfectly unfolded it is this version that you should take ! Of course textures are provided. This version is a bit lighter in details to have a less heavy scene.



Creating a design from scratch takes way more time than reproducing an existing one. This is why prices are a bit higher than some other products. The advantage is that my designs are royalty free, that means you can use it in any support and I wont sue you for this.


Features:
-High quality polygonal model
-Models resolutions are optimized for polygon efficiency.
-No N-gones
-No Isolated vertices
-No Overlapping Faces
-No Overlapping vertices
-No Flipped Normals

-Model is fully textured with all materials applied.
-All textures and materials are included and mapped
-No cleaning up necessaryjust drop your models into the scene and start rendering.
-No special plugin needed to open scene.


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Warning: Depending on which software package you are using, the exchange formats (.obj, and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry

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