|Geometry:||Polygonal Ngons used|
|Unwrapped UVs:||Yes, overlapping|
All renders shown here were created with the 3ds Max mental ray renderer. Modeled predominately in quads. Quoted poly count is for quads not triangles.
Native format is 3ds Max 2014. No 3rd party plugins required. This model is built to real-world scale. Units are meters.
Each building uses a single 4096 square TGA format diffuse map texture page (plus alpha channel). Please note: textures are included only in the 3ds Max archive (download this file with whatever format you require).