All Pivots are set to rotate the object like an actual skeleton.
All High resolution Maps, including: Color, Normal, Roughness and Bump(And Displacement for some little details in Head Skull).
Materials and Maps are separated by groups:
1 Map[4096x4096] for Head Bones (Skull, Jaw, Tusks) 1 Map[4096x4096] for all Spine Vertebraes(All vertebrae are different from each other, all of them are unwrapped side by side in the same UV map) 1 Map[4096x4096] for Tail Vertebraes (Same method of Spine) 1 Map[4096x4096] for Hib 1 Map[4096x4096] for Hip and Sacro 1 Map[4096x4096] for Left and Right Arm Bones (ShoulderBlade, Humerus, Radio,Ulna,FrontalCarpals,FrontalMetacarpals,FrontalPhalanges) 1 Map[4096x4096] for Leg Bones (Femur, Tibia,Fibula,BackCarpals,BackMetacarpals,BackPhalanges)
And All Materials has the same individual 'BoneBump' Noise Texture(512x512) for adding a final detail to the bones in the Bump Section.