PBR Ready. Ready to use in Unreal Engine, Unity Engine, CryEngine, VR/AR. Suitable for any realtime or game purposes.
This Compensator suitable for adding customization for your game weapon.
Model is built to real-world scale in centimeters. Model dimensions is (height, width, depth): 4.3x2x2cm
- 1 object and 1 box collision mesh; - pivot point located on barrel connection place (0,0,0); - overlapped UV's; - no LODs.
Textures available in TGA are: _c - color/albedo map; _s - specular map; _g - glossy map; _n - normal map; _ao - ambient occlusion map; _cv - curvature map.
This product includes an MAX, FBX, OBJ and 3DS file format (separate downloads). NOTE: Due to difference in specifications of OpenGL and DirectX for Normal Maps you might need to invert Green channel in your game engine. Preview images are rendered with Unreal Engine 4.20 and Marmoset Toolbag 3.