Summary: Modeled with Cinema 4d R16 and textured with Substance Painter. Project has inches as world scale, has 97 objects (4 scene objects, 16 parent objects, and 77 geometry objects). Geometry is clean and minimal where possible (some triangulation around boole points of metal frame). Rendered using the PHYSICAL RENDERER with depth of field, ambient occlusion, and global illumination.
Materials: 1 247x247x247 background material 1 HDRI material for sky object (lighting + reflections) Wood material, metal material, mattress material, 2 frame materials
Materials make use of color, reflectance, normal, and bump channels