>Textures: 55 Numbers of textures,where 14 Number are Textures(Diffuse Map) can Use For Light Map Bake As per Your Environment, >No Need of further baking in Unity,Time saving for Rendering. >Light rig not included,Baked Textures are applied >Light Map Backed Model included,Backed In Vray 3.20.03 >Model does not include any backgrounds or scenes used in preview images. >Images(Priview) are from the baked version,they are real time snapshots from Unity 5.3.4 and Vizard(Evaluation Copy) application. >No special plugin needed to open scene. >Model is fully textured with all materials applied.
>3ds Max 2013 standard(Diffused Textures Applied) >3ds Max 2013 standard(Baked Textures Applied) >FBX (Multi Format) >OBJ (Multi Format) >3DS
>Diffuse Textures & Baked textures are 4096*4096 in Size,Few Baked textures in 2048*2048 in size. >Parts are correctly named, grouped with a Textures Name,So It Can be easy to find with Mesh Name. >Low Poly Modeling,With Proper UV Unraped. >No Overlapping. >Preview Are Realtime Rendering From Unity And WordVis Vizard(Evaluation Copy). >Default Textures(Diffuse Map) can Use For Light Map Bakeing As per Your Enviornmnet. >Every model has been checked with the appropriate software.
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