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3D Classroom VR_AR_Game Ready model

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 Default Scanline 2013
Unity 5.3.4
3ds Max 2013 Default Scanline 2016
FBX 2016
Other 2016
OBJ 2016

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3D Model Specifications
Product ID:1152834
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2011
Currently sells 30 products
Product Rating
3D model of Classroom for virtual reality,Augmented reality And Games.

Summary Info

>Subdivision Level 0
>Polygon Count : 64105.
>Tringle Count : 130309.

Classroom Wall
>Subdivision Level 0
>Polygon Count : 99.
>Tringle Count : 196.

>Subdivision Level 0
>Polygon Count : 4.
>Tringle Count : 8.

>Subdivision Level 0
>Polygon Count : 186.
>Tringle Count : 366.

Classroom Table Sets
>Subdivision Level 0
>Polygon Count : 48784.
>Tringle Count : 98832.

Classroom Frames
>Subdivision Level 0
>Polygon Count : 153.
>Tringle Count : 306.

>Subdivision Level 0
>Polygon Count : 553.
>Tringle Count : 1218.

>Subdivision Level 0
>Polygon Count : 5352.
>Tringle Count : 11110.

Classroom_Window Blinds
>Subdivision Level 0
>Polygon Count : 1464.
>Tringle Count : 2928.

Classroom_Window Frames
>Subdivision Level 0
>Polygon Count : 5400.
>Tringle Count : 11008.

>Textures: 55 Numbers of textures,where 14 Number are Textures(Diffuse Map) can Use For Light Map Bake As per Your Environment,
>No Need of further baking in Unity,Time saving for Rendering.
>Light rig not included,Baked Textures are applied
>Light Map Backed Model included,Backed In Vray 3.20.03
>Model does not include any backgrounds or scenes used in preview images.
>Images(Priview) are from the baked version,they are real time snapshots from Unity 5.3.4 and Vizard(Evaluation Copy) application.
>No special plugin needed to open scene.
>Model is fully textured with all materials applied.


Available Formats

>3ds Max 2013 standard(Diffused Textures Applied)
>3ds Max 2013 standard(Baked Textures Applied)
>FBX (Multi Format)
>OBJ (Multi Format)



>Diffuse Textures & Baked textures are 4096*4096 in Size,Few Baked textures in 2048*2048 in size.
>Parts are correctly named, grouped with a Textures Name,So It Can be easy to find with Mesh Name.
>Low Poly Modeling,With Proper UV Unraped.
>No Overlapping.
>Preview Are Realtime Rendering From Unity And WordVis Vizard(Evaluation Copy).
>Default Textures(Diffuse Map) can Use For Light Map Bakeing As per Your Enviornmnet.
>Every model has been checked with the appropriate software.

If you have any questions, please contact with Turbosquid

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