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BibleTown

FORMATS
NATIVE
Maya 7  |  Maya Software
Rhino
Softimage  |  Default Scanline
Lightwave 6.5  |  Default Scanline
3ds Max  |  mental ray
OpenFlight
3D Studio
DirectX
OBJ
AutoCAD drawing
Collada
3D Model Specifications
488,477 Polygons
720,201 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 782634
2274 Products
Since 2002
498
242
24

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'Organically grown' Bible-era Middle Eastern city. Over 700 unique buildings, with no shape repetition. Ideal for games, sims or pre-rendered animations.

Excellent economy for level of details. Town sits in 1600m by 1600m of detailed real-world terrain. Lanscape texture is 6664 square, giving a ground resolution of 24cm per pixel.   Set uses just 67 textures in total. Trees use alpha maps - may require reapplication in some non-native formats.

This set is part of a huge linked collection available from ES3DStudios. Range of characters and vehicles also available. Many more linked sets available from ES3DStudios in all common 3D formats. Click 'ES3DStudios' for full selection. An untextured version of this set is also available at a lower price.

Texture Res: 67 bmp textures in power of 2 resolutions, mostly 256 and 512. This model is not intended for subdivision.

Scripting language used to generate this model is available for application to any arbitrary street system. If you have a real piece of urban terrain you need to recreate in 3D form, our scripts can build it for you at a fraction of the costs of traditional methods. Model can be created in days, rather than months. Please ask for details. Part of a huge linked collection available from ES3DStudios. Other sets from us re-use same texture set.

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