High quality model of a Chinese Golden Dragon. Rendered in Vray, materials included or can use own shaders.
The Dragon is rigged in 3D max. Legs are FK. Body is animated along a path using spineIK. An animation, the one in the preview, is included in a separate max file.
To animate the dragon body, move the Vertex's in the spline named 'DragonPath' to the path you want the dragon to follow. Select 'Dragon_Bones_Spine_CTRL' and in motion>parameters, keyframe the percentage of % Along Path. Animate the legs, jaw and tail as usual with bones.
This rig can be modified and customized as needed.