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Children's Vehicles Collection

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2014 V-Ray
3ds Max 2011 V-Ray

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3D Model Specifications
Product ID:946198
Published:
Geometry:Polygonal Quads only
Polygons:86,364
Vertices:101,594
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2014
Currently sells 15 products
Achievements:
Product Rating
Unrated
Description
Collection of highly realistic 3D models of children's vehicles:

- BIG-Bobby-Car Classic (797878)
- Kettler Speedy (913936)
- Ride-On Zebra (800005)

Also available separately - enter the correspondent product ID in the search field or click on my username to see my portfolio.

Originally modeled in 3ds Max and rendered with V-Ray.
OBJ version is provided for compatibility with other packages.

The models are built to real-world scale with cm as units.
All parts are properly named and logically grouped.
Clean, quad-only topology - ready for subdivision. Relevant parts are carefully UV-mapped.
All materials are set up for use within a linear workflow. Models are ready to render, just put them into your scene.
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Bobby-Car

Polygons: 29,970
Vertices:        37,995
Real-world dimensions: approx. 30cm x 58cm x 38cm
Textures used for the decals:
2K diffuse map
2K opacity map
2K refraction map
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Kettler Speedy

Polygons: 40,826
Vertices:        47,881
Real-world dimensions: approx. 45cm x 85cm x 58cm
Textures included:
8 maps of varying resolutions (512-2k), including
- 1k diffuse, opacity and refraction map for the decals
- tileable bump maps
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Ride-On Zebra

Polygons: 15,568
Vertices:        15,718
Real-world dimensions: approx. 38cm x 51cm x 42cm
Textures used:
4K diffuse map
2K diffuse map
2K reflection map
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Notes:
Scenes contain only the model with materials - no cameras, lights etc. OBJ version is the unsmoothed control mesh with UVs, you have to recreate the materials in your 3D application using the provided maps.
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