MATERIAL & TEXTURE:-
* All materials in one Multi Sub-Object.
* Material and Texture setup is included only in MAX FORMAT (vray and scanline version).
* UVW Mapping are applied.
* All textures are in defuse map.
* Textures can be easily repaint.
* Blender, C4D, Maya formate have no material.
* Studio setup is not included.
* Blender 2.79
* Cinema4d R11
* Maya 2010
* MAX (Vray Version)
* MAX (Standard Version)
* Native file is 3ds Max 2009(max)
* Other formats were converted from the MAX file.
* Same material objects are attached for easy selection.
* All objects are unique named.
Depending on which software package you are using.
The exchange formats(obj, 3ds and fbx) may not match the priview images exactly.
Due to the nature of these formats, there may be some textures that have to be
loaded by hand and possively triangulated geomatry.