The old man is modeled using subsurface rendering so several detail levels are possible. He is completely rigged and ready to animate. He has several RVK facial targets including blink, wink, happy and mad, and is shown in the included animation. His face was modeled using edge loops for a nice facial animation. The eyes were modeled in 4 parts for nice reflections, and are tracked to empties to control rotation. The hair was made using the strand particle system.