Here is version without rigging in some common formats: Product ID 631781
Female model named Mia for 3ds max 9 and higher.
Updated in September, 2011.
Units - cms. Hight - 181 cm (on high heels). Medium polygon count, good topology. Rigging - Character Studio biped + skin modifier + some extra bones. All the clothes are also skinned. Face expressions - morpher modifier. Ready for animation. 4000x3592 pixels textures for body - diffuse, bump, specular.. The preview images were rendered with scanline renderer.
Hairs – hair and fur modifier or mesh with opacity map. Garments as shown on image – garment maker + cloth, the rest – mesh.
Use cloth simulation available in max to get better look of originally non-dynamic garments leaving the parts that can go well without simulation preserved.
'Body' object - 5379 polys (including 102 tris). Body, eyes, some clothes (as you open scene) - 11600 polys (inc. 119 tris). All objects in scene (excluding entirely triangular dynamic clothes) - 56468 polys (inc. 542 tris) Dynamic clothes - 56220 tris