The model and its accessories, if any, have been created with 3D Studio Max (2011 version)
The topology is made up of quads and triangles
The images have been created with the default scanline engine of 3D Studio Max (2011 version)
MATERIAL AND TEXTURES
Texture sizes are:
All textures are in TGA format
The character has 3 different textures for wetsuit:
RIGGING AND ANIMATIONS
The model has been rigged with 3D Studio Max Biped
We added some bones to the model in order to simulate the eyebrow, eyelid, eyes, mouth and jaw movements. In the native file, you'll find the panel to move these bones. All the movements have been treated with the reaction manager
The package includes 23 animations and a t-pose:
-catch ball forward
-catch ball in place with jump
-catch ball up
-catch the ball down
-idle with ball
-left body save
-left diving save
-miss the ball
-placing ball and kick
-placing ball and short pass
-right body save
-right diving save
-and a T-pose
All the animations are in place
The animations have been crafted (no motion capture)
The FBX files of the animations have been ported with Autodesk FBX 2017
The bones of the biped are converted in dummy format during the porting from .max to .fbx
Please note that:
The FBX is used to provide interoperability between digital content creation applications, but unlike the original 3D Studio Max files, it can't be edited in the same way because it doesn't have the same features
The package includes:
-the files .max and .fbx of the animations
-the textures of the meshes listed before
For any concern or further questions feel free to contact us!
Do not forget to leave an item rating if you haven't already done!
Update version 2017
***PLEASE NOTE THAT THIS IS NOT A REAL OBJECT!!!***
We will only conntact you if there's a problem with an order.
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