Modeled and rendered in 3DS MAX 2010 without plugins. The model has primarily quad (over 96% quad) based topology so you can easily choose the models resolution with a subdivision modifier, like TurboSmooth.
All the models parts and scene helpers are organized via their naming scheme.
The model has many moving parts including the doors, windows, rotors, landing gears, and a folding tail that are linked to helper objects and wired to animation sliders (3ds max2010 format) making it quick and easy to choose the model's pose.
The model is fully detailed inside and out with a full interior and cockpit, all scaled to real life size.
This version includes simple textures (squares of solid color for each color) and simple UV mapping (grouped and overlapped on color map) for the entire model.
Textures are in JPG format (2048x2048 pixels) and include a color, specular, glossiness, transparency and reflection map.
All preview renders show the model with 1 level of subdivision applied, unless marked otherwise.
Remember to check out all the preview renders.
Over 460 hours of work.
.Max 3ds max 2010 format: The file opens without errors. Clearly named objects, textures, and materials. Includes animation sliders for easy posing. The lighting and background render setup is included. All parts are named. Scaled to real life size. The model is positioned at world center. Simple instructions are included in case you need them.
.FBX format: Clearly named objects, textures, and materials. Exported from 3ds max 2010 and ready for subdivision. All parts are named. The model is positioned at world center. Simple instructions are included in case you need them.
.Obj format: Exported from 3ds max 2010 and ready for subdivision. Clearly named objects, textures, and materials. Just apply the one material to all mesh. All parts are named. The model is positioned at world center. Simple instructions are included in case you need them.
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