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3D Central business district. Future city. Part 1

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2016  |  V-Ray
3ds Max 2013  |  V-Ray
3ds Max 2015  |  Default Scanline
OBJ
FBX
Other Files
textures.zip
Cam,era.FBX
Previews
3D Model Specifications
12,676,612 Polygons
21,918,405 Vertices
Polygonal Ngons used Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Animated
Product ID: 1185575
96 Products
Since 2015

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Conceptual Central business district. Large detailed area of the city, about 5x5 kilometers. Plus the Islands around it.

The architecture represented is at the crossroads of modernity and a slightly distant future, as reflected in the materials used. Large freeway passages without frequent support for columns, form of buildings, etc.

The main space is occupied by large buildings, skyscrapers to which the residential area is adjacent. In the centre, a huge park zone is located on a separate island.

The northern part is the transport terminal. The buildings are mostly large. All the islands connected between high-speed overpasss and bridges, as well as four tunnels.

All render are made with VRay.

I recommend to download video of a preview. The quality of video not the high, but is quite possible will get acquainted with objects and to look at different viewing angles. 3 min 480x270px - Flight over routes.


Important point: The Hdri sky is not included in the texture set.
Trees, shrubs, and other vegetation make up 1/3 of the total number of polygons.

One animated camera is present in the scene
Some objects are in 'display as box' mode

Main Textures: 2K-4K-8K
Scale of model 1:10 for convenience of viewport
Cameras: 37
Lights: 185
Sun: 5
Shapes: 54
Objects: 5815
Vertices: 21918405
Polygons: 12676612

The Max and OBJ archives do not contain textures, and you can download them in a separate file.

The FBX file contains textures inside. For example, in Unity, you should extract textures and then materials.

If the delay occurs during rendering, definitely need to reset to Default scanline, and then again to transfer to VRAY mode!

I hope this scene will be useful to you.
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