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3D Cat (2) (Mackerel Tabby) (FUR) model

3D Model License: Standard    Upgrade License
Jun 27, 2018
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2017  |  Arnold MtoA 3.0.0
OBJ
FBX
3D Model Specifications
14,290 Polygons
14,406 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1286973
433 Products
Since 2005
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High Detailed Photorealistic Cat; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see in the images above)

- eyes, corneas, gum/teeth and tongue are modeled separately.

The model is provided in both the default pre-rigging pose and signature/preview pose, in separate maya files.

--------------------
BlendShapes included:

- Open/close mouth
- Open/close eyes

--------------------

--13 High resolution textures (main color maps are .bmp):

-color.bmp (4096x4096)
-bump.jpg (4096x4096)
-specular.jpg (4096x4096)
-displacement.tif (4096x4096)
-eyeColor.tga (1024x1024)
-eyeSpecular.jpg (1024x1024)
-eyeBump.jpg (1024x1024)
-mouthColor.bmp (2048x2048)
-mouthSpecular.jpg (2048x2048)
-mouthDisplacement.tif (2048x2048)
-furClumps.jpg (4096x4096)
-furThick.jpg (4096x4096)
-furDensity.jpg (4096x4096)


-----------------------

Measurement units: centimeters

-------------------------

Formats included:

-Maya 2017-

Cat_SignaturePoseMaya2017Shave96v5.ma- signature/preview pose (maya 2017 ascii)
Cat_StandardPose_Maya2017Shave96v5.ma - default pre-rigging pose (maya 2017 ascii)
hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2017 ascii)

-Fbx- (exported from maya/arnold - up to your 3D package the textures must be re-assigned)

hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
Cat_SignaturePose.fbx
Cat_StandardPose.fbx
Cat_MouthOpenMorph.fbx
Cat_EyesClosedMorph.fbx


-Obj- (exported from maya/arnold - up to your 3D package the textures must be re-assigned)

Cat_SignaturePose.obj
Cat_StandardPose.obj
Cat_MouthOpenMorph.obj
Cat_EyesClosedMorph.obj

----------------------

Mesh resolution - Polycount (quads):

Cat main mesh: 6502

eyeballs/corneas: 1024
gum-teeth: 6192
tongue: 572

background plane: 100

***********************

SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame)
--6 different hair systems for a total of about 5 mil. hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual grooming created with Shave release 9.6v5
** Please always use an updated Shave and a haircut release to avoid issues.

ARNOLD RENDERER NOTE:

* The actual rendering settings (AA=6) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
** Arnold release used:
-MtoA 3.0.0.2
-Arnold core 5.1.0.1

OTHER NOTES:

-The model is provided in the standard pre-rigging pose.
-The signature preview pose is included in a separate maya file.

***********************

NO POSTWORK ON THESE RENDERS (ARNOLD)
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