|Unwrapped UVs:||Yes, non-overlapping|
There are no facial morphemes here.
But the models are built in quite low-poly version (4000 poligons), for easy creation morphemes in a case.
Apply TurboSmooth for rendering
there are 3 maps for each character (1024*1024): --- Diffuse, Normal bump and Displacement.
The Character is fully prepared for animating in Motion Builder.
inside the package you will find the file CAT_animation-SETUP.FBX (MB7.0 format), with complete Characterization setup, Control Rig and sample animation. So, the model is ready for animation.
You can see on preview screenshot, that IK contstraint is prepared for the tail hierarchy.
This additional bones have been included to the Character extension list, so while animation these bones will be keyed authomatically along with the body, if you use 'full body' animation option.
Also, for a case, you can find the Character Studio Biped skeleton which is stored in separated file.
CAT_MAIN (max8).max -- the main scene with finally skinned models.
CAT_animation-SETUP.FBX -- Motion Builder (version 7.0) characterization setup. + sample animation
CAT_CS-byped-skeleton-only (max8).max -- Character Studio biped skeleton only
CAT-animated (max9).max -- the sample of animated model (max 9)
* The Horn model, which is shown on previews - is placed to the package as well.