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3D Real-Time Girl in Black Cartoon Woman Rigged model

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2014  |  Default Scanline LightTrace
FBX 2014
3D Model Specifications
4,302 Polygons
4,509 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1217371
178 Products
Since 2005
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Cartoon woman business pretty woman character. Real-time Version and RIGGED!
Re-created from its original concept design at Product ID: 629845
Suitable for real-time applications like games, architectural walkthroughs, interactive visualizations.


|| CONCEPT & DESIGN ||

This character is an original creation from the author based on its own knowledge and research. Any similarity with existing characters, or real persons, living or dead, is purely coincidental.

|| SPECS ||

5 meshes with one material and non-overlaped UVs.
4,302 quad polygons, or 8,578 triangles.
Subdivision like TurboSmooth can be applied for off-line rendering.
Standard materials for 3ds Max.
Rendered images with Default Scanline Renderer with Ray Trace active.

|| TEXTURES ||

3ds Max:
4096x4096 PNG: Diffuse, Normal.
Unity:
4095x4096 PNG: See additional Normal texture converted to OpenGL format.
- Once imported to your game engine you may need to setup the textures and materials in order to look right.

|| GENERAL ||

Model is built to real-world scale
Units used: Centimeters. Model is 170 centimeters tall. 1unit = 1cm.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed

|| RIG SETUP ||

- Character is rigged with 3ds Max Biped + Skin.
- Compatible and tested with Unity 5 humanoid type.
- Same FBX imports fine into Unreal Engine 4.15
- 26 morph targets (blend shapes) for face expressions.
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