Cartoon stylized Squared Character , suitable for use in Mobile Game broadcast, high-res film close-ups, advertising, design visualization. RIGGED
- Clean mesh edge loops, Quads Only. - Objects, Materials, Textures use meaningful names. (striped texture path names) - No Third-party renderer or plug-ins needed.
Completely UV mapped, smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space.
High resolution texture:
color 4096 x 4096 (TGA file format) specular 4096 x 4096 (TGA file format)
.ma (Maya 2012 ASCII) .obj (Alias Wavefront) .fbx
In Maya the model can be used without the smooth mesh preview as a background character and mobile game model or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images.
Correct Color Management has been set for the Maya Scene.
Simple Phong Material and scene setup , with 2directional lights and a Sphere for the Final Gather Illumination and one sphere for the enviroment reflection,
RIG: the rig is made using the nativ HIK in Maya , suitable for easy MOCAP data transfer and easy animation.