Cartoon stylized Red Apple Character RIGGED , suitable for use in broadcast, high-res film close-ups, advertising, design visualization. Ready to be rigged.
- Clean mesh edge loops, Quads Only. - Model has real-world scale and is centered near 0,0,0. (he is circa 40 cm tall) - Objects, Materials, Textures use meaningful names. (striped texture path names) - No Third-party renderer or plug-ins needed.
Completely UV mapped, smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space.
High resolution textures: redapple_color 4096 x 4096 (TGA file format) redapple_specular 4096 x 4096 (TGA file format) redapple_bump 4096 x 4096 (TGA file format)
--- The native Maya file includes the light rig and the model which is RIGGED The non native Maya file includes the light rig and the model which is NOT RIGGED
In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images.
Correct Color Management has been set for the Maya Scene.
Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination and one sphere for the enviroment reflection,
--- Simple Rig based only in FK controls. basic skeleton and simple curves object controls the rotation of the bones - plus a global control to move , rotate and scale the entire character.