Cartoon stylized Monkey Character , suitable for use in broadcast, high-res film close-ups, advertising, design visualization. Rigged.
- Clean mesh edge loops, Quads Only. - Model has real-world scale and is centered near 0,0,0. (he is circa 35 cm tall) - Objects, Materials, Textures use meaningful names. (striped texture path names) - No Third-party renderer or plug-ins needed.
Completely UV mapped, smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space.
Mid High resolution texture:
monkey_color 2048 x 2048 (TGA file format)
.ma (Maya 2012 ASCII) RIGGED MODEL PLUS LIGHT RIG .ma (Maya 2012 ASCII) NOT RIGGED MODEL (in T pose) PLUS LIGHT RIG .obj (Alias Wavefront) .fbx
In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images.
Correct Color Management has been set for the Maya Scene.
Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination and one sphere for the enviroment reflection,
Simple Rig but that allow the animator to pose the character into extreme poses. FK + bendy controls for upper arm - switch IK/Fk + bendy controls for lower arm - IK Spline / FK controls for tail and spine. No facial rigging.