Rigged Cartoon LowPoly humanoid robot man character. Suitable for use in broadcast, high-res film closeUp, advertising, explainer videos, design visualization. Ready for animation! ( Originally created with 3ds Max 2014 )
|| CONCEPT & DESIGN ||
Modern high-tech humanoid android robot in lowpoly Art style, with an athletic body and expressionless face. Ideal as a mascot for a technology company.
This character is an original creation from the author based on its own knowledge and research. Any similarity with existing characters, or real products, is purely coincidental.
|| SPECS ||
This model is one object with one texture. 1702 polygons only. This model is not intended for subdivision or smoothing. Sharp polygons is intentionally the concept of this popular style.
Standard material with a simple texture that define colors palette. Rendered images with Default Scanline Renderer with Ray Trace active.
|| TEXTURES ||
512x512 PNG (1) - All body. *This texture only define a flat color for each polygon, its resolution is irrelevant, that's why it is small 512px
|| GENERAL ||
Model is built to real-world scale. 1unit = 1 cm Units used: Centimeters. Model is 175 centimeters tall. Scene objects are organized by layers. No third-party renderer or plug-ins needed
|| SETUP || - Rigged with Biped system and Skin modifier. - Model only file non-rigged version included.
|| FORMATS ||
- FBX includes bones and skin exported from 3ds Max. - OBJ is is non-rigged model only. - See additional files for non-rigged MAX and FBX.
|| REAL-TIME GAME-READY ||
Unreal Engine 4:
- Imports and works well as custom skeleton, using the same rig for Unity.
- Skeleton full compatible with Humanoid types. - Preview images created by testing with ThirdPersonController.