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3D Cartoon Teen Girl

3D Model License: Standard    Upgrade License
StemCell Certified
3ds Max 2015
mental ray
Maya 2015
Maya 2015
3ds Max 2015
3ds Max 2015
Unreal 4.10
Unity 5.4
Cinema 4D R18
glTF 2.0
FBX Specular v
FBX Metallic v
Other Files
3D Model Specifications
12,870 Polygons
13,135 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1409602
186 Products
Since 2005

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All purpose off-line rendering and real-time 3D Cartoon Teenager Girl character.
Modeled with 3ds Max 2015 and textured with 3d-Coat 4.8.
Suitable for general animation and also optimized for real-time applications with PBR materials.


Cute young teenager about 17 to 20 years old, white pink skin with orange hair, green eyes and round face. She is wearing a fresh summer outfit with blue short jeans and pink shirt. This cartoon is intended to represent a pretty, young woman, school girl, of many possible nationalities: European, american, latina, Brazilian, Italian, and others.
*** This character is an original creation from the author based on its own knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental.***

|| SPECS ||

Composed by 18 separated meshes.
12870 quad polygons and 12135 vertices.
.Max format usesTurboSmooth (99k polygons) for off-line rendering.
Materials are setup accordingly for each renderer and conversion, thanks to Stemcell.
First 8 images in the presentation are rendered with mental ray on 3ds Max.
Model is in T-Pose and is NOT rigged.


The character is organized in 4 sets, that each of them share the same material and UVs:
(You can select the corresponding objects on Max using the selection set with the same name.)

Eeach material (or UV set) includes the following maps for Specular Workflow:
And for Metal-Rougness workflow:
_AO(Ambient Occlusion)

All maps are PNG at 4096x4096 pixels except transparent material 'eyeCristal' at 512x512 píxels.


Model is built to real-world scale
Units used: Centimeters. Model is 158 centimeters tall. 1unit = 1cm.
Scene objects are organized by one group and one layer.
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