All purpose off-line rendering and real-time 3D Cartoon Teenager Girl character. Modeled with 3ds Max 2015 and textured with 3d-Coat 4.8. Suitable for general animation and also optimized for real-time applications with PBR materials.
|| CONCEPT & DESIGN ||
Cute young teenager about 17 to 20 years old, white pink skin with orange hair, green eyes and round face. She is wearing a fresh summer outfit with blue short jeans and pink shirt. This cartoon is intended to represent a pretty, young woman, school girl, of many possible nationalities: European, american, latina, Brazilian, Italian, and others. *** This character is an original creation from the author based on its own knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental.***
|| SPECS ||
Composed by 18 separated meshes. 12870 quad polygons and 12135 vertices. .Max format usesTurboSmooth (99k polygons) for off-line rendering. Materials are setup accordingly for each renderer and conversion, thanks to Stemcell. First 8 images in the presentation are rendered with mental ray on 3ds Max. Model is in T-Pose and is NOT rigged.
|| TEXTURES & MATERIALS ||
The character is organized in 4 sets, that each of them share the same material and UVs: 1-fullBody 2-fullOutfit 3-hair 4-eyeCristal (You can select the corresponding objects on Max using the selection set with the same name.)
Eeach material (or UV set) includes the following maps for Specular Workflow: _Diffuse, _Glossiness, _Normal, _Specular And for Metal-Rougness workflow: _BaseColor, _Metallic, _Normal, _Roughness, _AO(Ambient Occlusion)
All maps are PNG at 4096x4096 pixels except transparent material 'eyeCristal' at 512x512 píxels.
|| GENERAL ||
Model is built to real-world scale Units used: Centimeters. Model is 158 centimeters tall. 1unit = 1cm. Scene objects are organized by one group and one layer.